![]() Does not affect the speed of the unit/building/hero death animation.Īrt - Elevation - Sample Points (Integer)ĭefines the look of the building's foundations.ĭefines whether the flying unit/hero casts a shadow when positioned over a body of deep water.ĭefines what icon a unit/building/hero will have when present in the bottom-right command-interface area.ĭefines the icon to show for a player's hero in the game score screen, under the "Heroes" tab. Row values range from 0 (top-most row) to 2 (Bottom-most row).ĭefines the caster upgrade icon to show for upgradeable spell caster units (see fields "Text - Caster Upgrade Names" and "Text - Caster Upgrade Tips").ĭefines the time it takes between when the unit/building/hero is killed and the game registers the unit as being dead. For units and heroes, it can be viewed in the building in which the unit or hero is trained. A building's button can be viewed in the construction tab of a worker unit who can construct that building. Column values range from 0 (Left-most column) to 3 (Right-most column).ĭefines in which row to place the button for the unit/building/hero, in the bottom-right command-interface area. Note that this field only affects the speed of the model itself, and NOT how fast the model moves across the map (see field Movement - Speed Base).ĭefines in which column to place the button for the unit/building/hero, in the bottom-right command-interface area. ![]() The speed by which the unit/building/hero model moves, when performing any of its "Walk" animations. Note that there are no known units/buildings/heroes in the game which possess a run animation, so this field currently has no purpose. Note that this field only affects the speed of the model itself, and NOT how fast the model moves across the map (see field Movement - Speed Base). The speed by which the unit/building/hero model moves, when performing any of its "Run" animations. This field combines additively with "Art - Animation - Cast Backswing" to form the total time taken to physically cast a spell. ![]() If the unit/building/hero has no animations for casting spells, the time set in this field still applies, but there will be no viewed physical movement. The amount of time it takes a unit/building/hero to go through half the physical movement necessary to cast a spell. This field combines additively with "Art - Animation - Cast Point" to form the total time taken to physically cast a spell. If the unit/building/hero has been assigned an ability such as Shadow Meld, this field will apply to it. ![]() The amount of time it takes a unit/building/hero to blend from being visible to being invisible, and vice versa. Colors can be changed via the "Player - Change Color", "Unit - Change Color" and "Unit - Change Owner" trigger actions, and also via the "Art - Team Color" Unit Editor field.Īrt - Animation - Blend Time (seconds)(Real) Allow/deny a unit/building/hero to change its team color from the color it had at the start of the game.
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